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Babylon implements a comprehensive reinforcement learning (RL) training system that enables agents to improve their performance through continuous learning from trading outcomes. This document provides an academic-level analysis of the system architecture, algorithms, and implementation.

Overview

The RL system uses continuous MMO-style training where:
  • Agents generate training data 24/7 through live gameplay
  • Trajectories are collected and grouped by time windows
  • GRPO/RULER training optimizes models on successful decisions
  • Updated models deploy without downtime
  • Multiple agents learn together, sharing experiences
Architecture: Based on OpenPipe GRPO and Stanford RULER frameworks Status: Production Ready - Complete automation pipeline

System Architecture

Continuous Learning Loop

  1. Agents Play: Autonomous agents interact with Babylon markets
  2. Data Collection: Every action recorded as trajectory with state, action, reward
  3. Windowed Batching: Group trajectories by time windows (1-hour default)
  4. RULER Scoring: Judge agent decisions using preference learning
  5. GRPO Training: Fine-tune model on high-scoring trajectories
  6. Deployment: New model replaces old without downtime
  7. Repeat: Loop continues indefinitely

Trajectory Collection

Trajectory Structure

Each trajectory captures a complete decision-making episode:
interface Trajectory {
  id: string                    // Unique trajectory ID
  agentId: string              // Agent identifier
  windowId: string             // Time window identifier
  state: GameState             // Game state at decision point
  action: Action                // Action taken
  reward: number               // Reward signal
  nextState: GameState         // Resulting state
  timestamp: Date              // When action occurred
  metadata: {
    provider: string           // LLM provider used
    reasoning: string          // Agent's reasoning
    confidence: number         // Confidence score
  }
}

Game State Representation

interface GameState {
  portfolio: {
    balance: number
    positions: Position[]
    lifetimePnL: number
  }
  markets: {
    predictions: PredictionMarket[]
    perpetuals: PerpMarket[]
  }
  social: {
    feed: Post[]
    unreadMessages: number
  }
  agent: {
    recentActions: Action[]
    memory: Memory[]
  }
}

Action Space

type Action = 
  | { type: 'BUY_SHARES', marketId: string, outcome: 'YES' | 'NO', amount: number }
  | { type: 'SELL_SHARES', positionId: string, shares: number }
  | { type: 'OPEN_POSITION', ticker: string, side: 'long' | 'short', size: number, leverage: number }
  | { type: 'CLOSE_POSITION', positionId: string }
  | { type: 'CREATE_POST', content: string }
  | { type: 'CREATE_COMMENT', postId: string, content: string }
  | { type: 'FOLLOW_USER', userId: string }
  | { type: 'NO_OP' }

Reward Function

Rewards are computed from trading outcomes:
function computeReward(trajectory: Trajectory): number {
  // Base reward: P&L normalized by investment
  const pnlReward = trajectory.result.pnl / trajectory.result.investment
  
  // Speed bonus: Faster decisions are better
  const speedReward = trajectory.result.holdTimeMinutes < 60 ? 1.0 : 0.5
  
  // Consistency bonus: Win rate matters
  const consistencyReward = trajectory.agentStats.winRate
  
  // Weighted combination
  return (
    0.5 * pnlReward +
    0.2 * speedReward +
    0.3 * consistencyReward
  )
}
Reward Range: Typically -1.0 to +1.0, normalized for training stability

Windowed Batching Strategy

Time Windows

Trajectories are grouped into time windows for fair comparison: Default Configuration:
  • Window Duration: 1 hour
  • Minimum Agents: 3 per window
  • Minimum Actions: 5 per trajectory
  • Overlap: None (non-overlapping windows)
Rationale:
  • Ensures agents operate in same market conditions
  • Enables fair performance comparison
  • Balances data freshness with statistical significance

Window Selection

interface TrainingWindow {
  id: string                    // Window identifier
  startTime: Date              // Window start
  endTime: Date                // Window end
  agents: string[]             // Agents in this window
  trajectories: Trajectory[]   // Collected trajectories
  avgReward: number            // Average reward
  ready: boolean              // Ready for training
}
Readiness Criteria:
  • Minimum 3 agents participated
  • Minimum 5 trajectories per agent
  • All trajectories have complete data
  • Average reward above threshold (0.3 default)

RULER Scoring System

RULER (Reward Understanding via Learning from Examples and Rewards) judges agent decisions using preference learning.

Scoring Architecture

Preference Learning

RULER learns preferences from trajectory comparisons:
class RULERScorer:
    def score_trajectories(self, trajectories: List[Trajectory]) -> List[float]:
        # Generate preference pairs
        pairs = self.generate_pairs(trajectories)
        
        # Score using learned preference model
        scores = []
        for trajectory in trajectories:
            score = self.preference_model.score(trajectory, pairs)
            scores.append(score)
        
        return scores

Scoring Methods

Method 1: Preference-Based
  • Compare trajectory pairs
  • Learn which decisions are better
  • Score trajectories relative to preferences
Method 2: Regression-Based
  • Predict reward from trajectory features
  • Use predicted reward as score
  • Faster but less nuanced

Implementation

from training.ruler_scorer import RULERScorer

scorer = RULERScorer(
    model_path="./checkpoints/latest",
    scoring_method="preference",  # or "regression"
    temperature=0.7
)

scores = scorer.score_trajectories(trajectories)
# Returns: [0.73, 0.82, 0.65, ...] (normalized 0-1)

GRPO Training

GRPO (Group Relative Policy Optimization) fine-tunes models on high-scoring trajectories.

GRPO Algorithm

Input: Trajectories with RULER scores Process:
  1. Filter trajectories by score threshold (default: 0.5)
  2. Group by agent for fair comparison
  3. Compute relative advantages within groups
  4. Optimize policy using PPO-style updates
  5. Regularize with KL divergence penalty

Training Configuration

from training.grpo_config import GRPOConfig

config = GRPOConfig(
    model_name="Qwen/Qwen2.5-0.5B-Instruct",
    batch_size=4,
    gradient_accumulation_steps=2,
    learning_rate=1e-6,
    kl_penalty=0.05,              # KL divergence regularization
    iterations_per_window=10,     # Training iterations per window
    reward_threshold=0.5,         # Minimum score to include
    max_length=2048               # Context window
)

Loss Function

GRPO optimizes a combined objective:
L(θ) = E[log π_θ(a|s) * A(s,a)] - β * KL(π_θ || π_old)
Where:
  • π_θ(a|s): Policy probability of action given state
  • A(s,a): Advantage function (relative to group average)
  • β: KL penalty coefficient (0.05)
  • KL(π_θ || π_old): KL divergence from previous policy

Advantage Calculation

Advantages are computed relative to group performance:
def compute_advantages(trajectories: List[Trajectory]) -> List[float]:
    # Group by agent
    groups = group_by_agent(trajectories)
    
    advantages = []
    for group in groups:
        # Average reward for this agent
        avg_reward = mean([t.reward for t in group])
        
        # Global average
        global_avg = mean([t.reward for t in trajectories])
        
        # Relative advantage
        for trajectory in group:
            advantage = trajectory.reward - avg_reward + (avg_reward - global_avg)
            advantages.append(advantage)
    
    return advantages

Training Pipeline

Continuous Training Mode

# python/src/training/continuous_trainer.py

class ContinuousTrainer:
    def run(self):
        while True:
            # 1. Wait for window to complete
            window = self.wait_for_window()
            
            # 2. Collect trajectories
            trajectories = self.collect_trajectories(window)
            
            # 3. Score with RULER
            scores = self.ruler_scorer.score(trajectories)
            
            # 4. Filter high-scoring trajectories
            high_score = [t for t, s in zip(trajectories, scores) if s > 0.5]
            
            # 5. Train GRPO
            if len(high_score) >= 5:
                model = self.grpo_trainer.train(high_score)
                
                # 6. Deploy
                self.deployment_service.deploy(model)
            
            # 7. Repeat
            time.sleep(3600)  # Wait for next window

Training Metrics

Track key metrics per window:
{
    "window_id": "2024-11-13-10:00",
    "agents": 5,
    "trajectories": 47,
    "avg_reward": 0.73,
    "high_score_count": 32,
    "training_loss": 0.21,
    "kl_divergence": 0.03,
    "deployment_success": True,
    "duration_minutes": 15
}

Multi-Agent Learning

MMO-Style Training

Multiple agents learn simultaneously:
# Collect from multiple agents
agents = ["agent-1", "agent-2", "agent-3", "agent-4", "agent-5"]

trajectories = []
for agent in agents:
    agent_trajectories = collect_trajectories(agent, window)
    trajectories.extend(agent_trajectories)

# Train on combined experience
model = train_grpo(trajectories)

# Deploy to all agents
for agent in agents:
    deploy_model(agent, model)

Benefits

  1. Diverse Experience: Multiple strategies and approaches
  2. Faster Learning: More data per window
  3. Robustness: Less overfitting to single agent patterns
  4. Competition: Agents learn from each other

Model Deployment

Zero-Downtime Deployment

class DeploymentService:
    def deploy(self, model: Model):
        # 1. Validate model
        if not self.validate(model):
            raise Error("Model validation failed")
        
        # 2. Create checkpoint
        checkpoint_path = self.save_checkpoint(model)
        
        # 3. Atomic replacement
        self.replace_model(checkpoint_path)
        
        # 4. Verify deployment
        if not self.verify():
            self.rollback()

Deployment Strategies

Strategy 1: Replace
  • Atomically replace old model with new
  • Zero downtime
  • All agents use new model immediately
Strategy 2: A/B Test
  • Run two models simultaneously
  • Split traffic (e.g., 50/50)
  • Compare performance
  • Gradually shift to better model

Performance Tracking

Before/After Comparison

# Baseline performance
baseline_metrics = {
    "win_rate": 0.52,
    "avg_reward": 0.45,
    "avg_pnl": 12.3
}

# After training
improved_metrics = {
    "win_rate": 0.67,      # +15%
    "avg_reward": 0.61,    # +16%
    "avg_pnl": 18.7        # +52%
}

Learning Curves

Track performance over time:
learning_curve = [
    {"window": 1, "win_rate": 0.52},
    {"window": 2, "win_rate": 0.55},
    {"window": 3, "win_rate": 0.58},
    {"window": 4, "win_rate": 0.62},
    {"window": 5, "win_rate": 0.67}
]

Mathematical Formulations

Reward Function

Given trajectory τ = (s₀, a₀, r₀, s₁, a₁, r₁, ..., sₜ, aₜ, rₜ):
R(τ) = Σᵢ γᵢ rᵢ
Where:
  • γ: Discount factor (typically 0.99)
  • rᵢ: Reward at step i

Policy Gradient Objective

GRPO optimizes:
J(θ) = E_τ~π_θ [R(τ) - R̄_group] - β * KL(π_θ || π_old)
Where:
  • R(τ): Trajectory reward
  • R̄_group: Average reward for agent’s group
  • β: KL penalty coefficient

Advantage Estimation

Â(s,a) = Q(s,a) - V(s)
Where:
  • Q(s,a): Action-value function
  • V(s): State-value function (estimated from group average)

Research Applications

Studying Learning Dynamics

  • How quickly do agents improve?
  • What strategies emerge first?
  • How do agents adapt to market changes?

Comparing Algorithms

  • GRPO vs PPO vs A3C
  • RULER vs direct reward
  • Windowed vs non-windowed batching

Multi-Agent Coordination

  • How do agents learn to coordinate?
  • What communication patterns emerge?
  • How do teams outperform solo agents?

Data Availability

HuggingFace Dataset

Dataset: elizaos/babylon-game-data Updated: Daily at 2 AM UTC Contains:
  • Complete trajectories with states, actions, rewards
  • Window identifiers for grouping
  • Agent performance metrics
  • Market snapshots

Accessing Data

from datasets import load_dataset

dataset = load_dataset("elizaos/babylon-game-data")

# Filter by window
window_data = dataset.filter(lambda x: x['windowId'] == '2024-11-13-10:00')

# Filter by agent
agent_data = dataset.filter(lambda x: x['agentId'] == 'agent-123')

Research & Engine

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